Add Share and Embed Textures tabs for ME local texture workflows. #10
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Introduces batch externalization of Material Editor textures to game
UserData (Share Textures) and re-bundling LOCAL files back into PNG
cards (Embed Textures), with a Config tab, reactive GUI bindings, batch
memory management, and ME-compatible hash/path handling aligned with
the C# plugin.
shared-texturesto Add Share and Embed Textures tabs for ME local texture workflows.