Continuation of ShalltyB/BlendshapeCreator
- C# 62.2%
- Python 37.5%
- ShaderLab 0.3%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| BlenderAddon | ||
| BlendshapeCreator.Core | ||
| BlendshapeCreator.HS2 | ||
| BlendshapeCreator.KK | ||
| BlendshapeCreator.KKS | ||
| deps | ||
| ShalltyPlugins-Shared-master | ||
| ShalltyPlugins-ToolBox-master | ||
| .gitattributes | ||
| .gitignore | ||
| BlendshapeCreator.slnx | ||
| LICENSE.txt | ||
| README.md | ||
BlendshapeCreator
Koikatsu plugin to add custom blendshapes to meshes inside studio or maker.
HOW TO INSTALL:
- Download and install all the Requirements.
- Download the lastest BlendshapeCreator version according to your game;
KK |
KKS |
HS2 |
|---|---|---|
| Koikatsu | Koikatsu Sunshine | HoneySelect2 |
| Koikatsu Party |
-
Extract the .DLL file inside the
BepInEx\pluginsfolder in your game directory. -
Install the correct BlendshapeCreator addon for Blender.
USAGE:
Press ( CTRL + B ) to open the UI. Or (inside Maker) check the sidebar toggle.
Steps:
- Select a mesh and export it with the plugin as .OBJ file.
- Import the mesh .OBJ file in Blender with the BlendshapeCreator addon.
- Add shapekeys (blendshapes) to the mesh in Blender, and export the mesh to a .BSDC file with the BlendshapeCreator addon.
- Import the .BSCD file back to Koikatsu with the mesh selected.
In Maker:
- The blendshapes will be saved in the character card.
- The blendshapes sliders values will be saved in the character card, so when loading the character (ingame, studio, hscene, etc.) it will have the blendshapes values applied.
In Studio:
- The blendshapes will be saved in the scene.
- The blendshapes sliders values will be saved in the scene card, to animate with Timeline, use KKPE Blendshapes sliders instead.