Rigify armature with atlas material combiner #57

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opened 2026-05-07 10:39:10 +00:00 by szyslake · 5 comments

Hi
I know when not check rigify armature, it can check "import with the FK amrmature to use export features". But I'm still need rigify for blender only and make atlas materialcombiner. Already convert to rigify but not work.
I also install plugin matcombiner, it's not working either.

Hi I know when not check rigify armature, it can check "import with the FK amrmature to use export features". But I'm still need rigify for blender only and make atlas materialcombiner. Already convert to rigify but not work. I also install plugin matcombiner, it's not working either.
39 KiB

sorry to state this but then you obviously don't need matcombiner, if your using it on blender, besides that if you still plan on using matcombiner then you have do on its own seperate tab, is not lock behind the importer alone, is just on its own tab

sorry to state this but then you obviously don't need matcombiner, if your using it on blender, besides that if you still plan on using matcombiner then you have do on its own seperate tab, is not lock behind the importer alone, is just on its own tab
Author

ofc, I still need atlas material there's no way I edit the material 1 by 1. Rigify armature and atlas material that's I need, I also try matcombiner plugin alone but not working

ofc, I still need atlas material there's no way I edit the material 1 by 1. Rigify armature and atlas material that's I need, I also try matcombiner plugin alone but not working

Again i hate to break it to you but i'm Pretty sure you don't need the atlas material if you plan on using the rigify armature as it is exclusive to Blender Only, only reason you would want the Atlas it is exporting it to another software, to reduce the material slot count, and also to note you cannot use eevee as i stated its own shader going on so again you don't need an atlas for that. if you want to do the atlas you have to do it on bsdf.

Again i hate to break it to you but i'm Pretty sure you don't need the atlas material if you plan on using the rigify armature as it is exclusive to Blender Only, only reason you would want the Atlas it is exporting it to another software, to reduce the material slot count, and also to note you cannot use eevee as i stated its own shader going on so again you don't need an atlas for that. if you want to do the atlas you have to do it on bsdf.
Owner

The KKBP materials need extra image nodes to be added in order to show up in the matcombiner list. If you really want to combine the materials into an atlas with the rigify armature, you can use these buttons
image

Unfortunately the buttons seem to be broken at the moment... I'll see if I can fix that in the next release

The KKBP materials need extra image nodes to be added in order to show up in the matcombiner list. If you really want to combine the materials into an atlas with the rigify armature, you can use these buttons ![image](/attachments/35095c39-7eb0-4b7e-b833-628742bf6776) Unfortunately the buttons seem to be broken at the moment... I'll see if I can fix that in the next release
Owner

fixed in 9.2.1

fixed in 9.2.1
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kkbp-dev/KKBP_Importer#57
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