Rigify meta rig re-generate bug #68
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kkbp-dev/KKBP_Importer#68
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When I rigify a meta rig after the regenerate function, the character's head stops moving. All other parts of the model retain their weights, and all rig functions work. However, the head and all bones associated with the head and face are reset. I'd like to be able to use this function, for example, to add other clothing with their own bones, or hair, to the current rig. Without this function, this is impossible.
Blender 5.1