Rigify meta rig re-generate bug #68

Open
opened 2026-05-27 11:58:20 +00:00 by EnotoButerbrodo · 0 comments

When I rigify a meta rig after the regenerate function, the character's head stops moving. All other parts of the model retain their weights, and all rig functions work. However, the head and all bones associated with the head and face are reset. I'd like to be able to use this function, for example, to add other clothing with their own bones, or hair, to the current rig. Without this function, this is impossible.

Blender 5.1

When I rigify a meta rig after the regenerate function, the character's head stops moving. All other parts of the model retain their weights, and all rig functions work. However, the head and all bones associated with the head and face are reset. I'd like to be able to use this function, for example, to add other clothing with their own bones, or hair, to the current rig. Without this function, this is impossible. Blender 5.1
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
kkbp-dev/KKBP_Importer#68
No description provided.