Compute new blendshape offsets in the exporter. #2
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Compute new blendshape offsets in the exporter, so we do not need to restore scale data in blender.
WIP: Compute new blendshape offsets in the exporter.to Compute new blendshape offsets in the exporter.This looks like a good change, but it may have introduced an issue with the face bones? I took a comparison screenshot before and after
On my end, the result appears normal, as shown in the screenshot.

The mesh is exported in the exporter in the same way as in earlier versions, before scale restoration was introduced; the only change is adjusting each morph’s offset during createMorph.
In Blender, only the edit bones are modified to restore rotation, and all changes to pose bones are removed.
In theory, these changes should not cause any mesh deformation.
Sorry yes you're right. I must have accidentally used an old version of the exporter or importer. I built it again and it worked. Thanks for making this change!