Export KK / KKS characters to Blender
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2025-11-23 09:18:23 -05:00
deps add build configuration for NET35 (NET35 is for Koikatsu, NET46 is for Sunshine) 2024-11-02 12:23:26 -04:00
KKBP_Exporter Cleanup exporter GUI 2025-11-14 07:11:15 -05:00
.gitattributes KKBP_Exporter V4.30 decompiled. Original plugin by @MediaMoots 2024-08-17 17:59:51 -06:00
.gitignore add build configuration for NET35 (NET35 is for Koikatsu, NET46 is for Sunshine) 2024-11-02 12:23:26 -04:00
KKBP_Exporter.sln add build configuration for NET35 (NET35 is for Koikatsu, NET46 is for Sunshine) 2024-11-02 12:23:26 -04:00
nuget.config KKBP_Exporter V4.30 decompiled. Original plugin by @MediaMoots 2024-08-17 17:59:51 -06:00
README.md test commit 2025-11-23 09:18:23 -05:00

KKBP Exporter

KKBP_Exporter V4.30 decompiled. Original plugin by MediaMoots.

This plugin allows you to export a Koikatsu card as a .pmx model. The exported data can be imported to Blender with the KKBP Importer. You can also import the pmx file to Blender with MMD tools and use the png and json files the exporter generates to manually set the character up yourself.

Building the KKBP exporter

  1. Download Visual Studio 2022 Community edition
  2. Install .net desktop development workload for C#
  3. Install .net 4.6 targeting pack under the "Individual components" tab
  4. Install .net 3.5 tools under the "Individual components" tab
  5. Open the KKBP_Exporter.sln
  6. Select Build Configuration at the top. Use NET35 to build for Koikatsu. Use NET46 to build for Koikatsu Sunshine
    image
  7. Right click on the KKBP folder in the solution explorer and choose Build image
  8. Built .dll file will be in /KKBP_Exporter/bin/NET35/ or /KKBP_Exporter/bin/NET46/
  9. Place this file in /your_game_folder/bepinex/plugins/ and run the game.
  10. Load the character maker and enable KKBP in the sidebar.

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