Textures are not transferred to models #60
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kkbp-dev/KKBP_Importer#60
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Nothing from the new releases works for me at all, but I was still able to convert the model from koikatsu using blender 4.3 and kkbp version 8. I imported the model from koikatsu, clicked Finalize materials > Prep for target application. I converted it to FBX according to the guide, I transferred the model and atlas to Unity, there I unpacked the tres materials, but the model remained white without textures. What should I do, what am I doing wrong?
your using the evees shader of course it won't export the texture, you'll need to either manually assign in unity or just use the bsdf, the evee and cycle shader are blender nodes so they will not export out
Thanks for the answer. Do you mean to put a shader here? Or at the stage of model envelope for Unity. I actually wanted to transfer it to Godot, but I can’t even transfer it to Unity.
well your using kkbp 8.0.2 it dosen't have the bsdf shader, and yes literally on the stage if your doing it on unity, i've never used godot so i wouldn't know how that works personally.
Well, that's the end then I'm not a modeler. My other kkbp crashed consistently with errors. I have already done everything completely according to the guide, up to blender 9.0 as in the guide. This version 8 is the only one that worked for me. I don’t know how it was possible to test this kkbp, I don’t know, it seems to me that I didn’t test it at all. Okay, I’ll probably use something else like Vroid Studio. It was a good plan, but alas. Probably the plugin test took place on the recording of the video itself. Why is everything so difficult in this life? :( Okay, I apologize and thank you, I’ve just been trying to get this to work for 4 days now and without success, if anything, delete it, I don't care.
you sure are being very unreasonable, i already gave you advice on how to do it and your being stubborn about it, and sidenote if your having the damn issue at least post the error instead of saying you try everything without providing what the error log is.
I don't think you're doing anything wrong if you have the atlas texture files and the fbx file. You just need to load the atlas texture into the Unity material. I have an example of how to do that here (should be very similar for Godot): https://www.youtube.com/watch?v=pUusXi_Np8s
SirZealot Well, there is an error on 5.0 and other errors on 5.2. Apparently the plugin was not tested at all or was tested under certain phases of the Moon in the pentagram only to record a video guide. Thanks kkbp-dev for the video, but the author seems to be a modeler. When deleting atlases, my model started to break, I tried to assemble it on unity, but I got such a miracle without a nose.
`Error: Unknown python error occurred.
Make sure the default model imports correctly before troubleshooting on this model!
Traceback (most recent call last):
File "C:\Users\dddd\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\kkbp\importing\modifyarmature.py", line 164, in execute
self.rebuild_bone_data()
File "C:\Users\dddd\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\kkbp\importing\modifyarmature.py", line 417, in rebuild_bone_data
for _bone in c.json_file_manager.get_json_file(f"{prefix}_FinalBoneInfo.json"):
TypeError: 'NoneType' object is not iterable
Error: Traceback (most recent call last):
File "C:\Users\dddd\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\kkbp\importing\modifyarmature.py", line 164, in execute
self.rebuild_bone_data()
File "C:\Users\dddd\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\kkbp\importing\modifyarmature.py", line 417, in rebuild_bone_data
for _bone in c.json_file_manager.get_json_file(f"{prefix}_FinalBoneInfo.json"):
TypeError: 'NoneType' object is not iterable
Traceback (most recent call last):
File "C:\Users\dddd\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\kkbp\importing\importbuttons.py", line 86, in execute
function()
File "C:\Users\dddd\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\kkbp\importing\importbuttons.py", line 76, in
lambda:bpy.ops.kkbp.modifyarmature('INVOKE_DEFAULT'),
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "E:\progs\blender-5.0.0-windows-x64\5.0\scripts\modules\bpy\ops.py", line 107, in call
ret = _op_call(self.idname_py(), kw, C_exec, C_undo)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
RuntimeError: Error: Traceback (most recent call last):
File "C:\Users\dddd\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\kkbp\importing\modifyarmature.py", line 164, in execute
self.rebuild_bone_data()
File "C:\Users\dddd\AppData\Roaming\Blender Foundation\Blender\5.0\extensions\user_default\kkbp\importing\modifyarmature.py", line 417, in rebuild_bone_data
for _bone in c.json_file_manager.get_json_file(f"{prefix}_FinalBoneInfo.json"):
TypeError: 'NoneType' object is not iterable`
is your copy of koi from betterrepack?, also the black texture are alpha you need to select the material and change it to transparent or clip out, and who are you refering when you said author didn't you make this post, are you using ai to translate your words
Well, I decided to set the black textures to cutout. Yes, you're right, I use qtranslate for translation and didn't check what he wrote. I already have new problems, but I don’t know if I need to create a new topic: When Finalize materials, nipples are not created in atlas :) I can write my own ai prompt, if anyone is not too lazy to read:
"We still need to solve complex problems, look at the picture that I uploaded. On the left side I opened the saved body atlas. You see there is no middle. This is because the top T-shirt that Tai was wearing is narrow and her breasts will stick out behind it, and the creator made the middle transparent, but we also have a naked body, a swimsuit where you need to see it, and on the model it didn’t really help. I thought it might be possible to additionally convert one model just naked and make 2 materials and make the body naked when naked or in a swimsuit, and in another case make it naked but with a missing middle. What do you think, but the problem needs to be solved
So look, I was trying to make an atlas with the upper part and blender removed the nipples for some reason, look why how to solve the problem? Well, by the way, there are pictures of the nipples themselves, so I uploaded them if you take these files right after the game envelope"
@ukinari wrote in #60 (comment):
well it makes it hard to read, if you use ai to translate and not write it yourself, it made me more confused and frustrating on what you were asking previously, but besides that your issue nipples if it dosen't appear then its a ingame thing you need to do yourself, So go check it in koikatsu if the card even has a nipple to begin with.
Well, if I wrote it myself, you wouldn’t understand anything at all. Look at the pictures, if you look everything will become clear. Converting a model from a game to blender works correctly because there are nipples. The problem arises when KKBP collects the body atlas. And I already understood about the transfer to Godot, it’s not very high quality but it works, but I don’t want to transfer the model without nipples there.
@ukinari wrote in #60 (comment):
did you even read what i just said, GO TO KOIKATSU AND LOOK IF THERE'S EVEN A NIPPLE SET, your damn translation is shady at best, and is stupid to tell me to look at something when i already stated to goddamn go to koikatsu and check if it has nipple texture set or not, i never said to go to godot, that's why im telling you to read it your damn self and not translate it is unreliable.
@ukinari wrote in #60 (comment):
Are you using the proper version(not the latest) of KKBP Exporter? Since your kkbp importer is 8.0 and "FinalBoneInfo.json" has been removed in later version of Exporter
@SirZealot wrote in #60 (comment):
What 'nipple set'? You either don't read what I write or you're stupid. Of course, my English is bad, but the last comment is written in simple words and everything is clear there. I solved the problem of missing nipples by disabling the Use V4 baker option and enabling the Use single outline option. Thanks kkbp-dev his link helped a lot. I’ll import the model into Godot and create a topic where I’ll write how to import it into Godot, I don’t really like how it all looks in Godot, but that’s how it is.
@ukinari
god you really are an asshole aren't you, i already mentioned look in koikatsu where you export in the charamaker, it's literally a user error and your being stubborn and rude about it, i already provided you basic infomation That's obvious as hell and your just not bothering to understand any of it.