None-animation bone orientation #25

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kkbp-dev merged 6 commits from AnalogKnight/KKBP_Importer:unify-bone-orientation into master 2026-01-28 01:42:13 +00:00
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Hey thanks for this, but could you please move it to the exportprep.py file and move the toggle to the EXPORTING_PT_panel class in KKPanel.py instead? I think this is more related to exporting than importing

Hey thanks for this, but could you please move it to the exportprep.py file and move the toggle to the EXPORTING_PT_panel class in KKPanel.py instead? I think this is more related to exporting than importing
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Contributor

My opinion might be different. I think this should have been done sooner, because users might directly modify the bones in Blender instead of in other software. If they discover some material issues and go back to make changes, they will lose their progress on the bone modifications.

My opinion might be different. I think this should have been done sooner, because users might directly modify the bones in Blender instead of in other software. If they discover some material issues and go back to make changes, they will lose their progress on the bone modifications.
Owner

Alright, makes sense. Can you update the branch again? Then I'll merge

Alright, makes sense. Can you update the branch again? Then I'll merge
Author
Contributor

Sure, it's done.

Sure, it's done.
kkbp-dev merged commit dad2e35a07 into master 2026-01-28 01:42:13 +00:00
Owner

Thanks! It's merged

Thanks! It's merged
AnalogKnight deleted branch unify-bone-orientation 2026-01-30 12:41:07 +00:00
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kkbp-dev/KKBP_Importer!25
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