Fixed several issues #3
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Fixed kkbp-dev/KKBP_Importer#33
Rendering the material onto a quad mesh results in an empty image when tessellation shaders are used. The background is missing, causing black seams on the body along UV island borders due to absent color information.
To address this, the light/dark texture is sampled with offsets in eight directions and composited together to compensate for the missing boundary colors.
Fixed unexpected seams caused by tessellation shader incompatibilityto Fixed several issuesFixed kkbp-dev/KKBP_Importer#35
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